Ever Endless Beginner Class Guides

 CLASSES 

 KNIGHT CLASS GUIDE FOR BEGINNERS 

The Knight is the bulwark and frontline defender of a party boasting the highest natural survivability rate of all classes in Ever Endless. Favoring a Shield, a Knight typically has a slower start then most classes due to their weaker physical growth, though they are capable of challenging more difficult content without much effort due to their boisterous defensive capabilities.

 STATS 

These are the basis of your character progression when both leveling up and selecting equipment.

STR – 5 Points of Strength = 1 Damage/Accuracy

CON – 4 Points of Constitution = 1 Defense/Evasion

Attack Range: 1

Role: Tank

 SKILLS 

Level 3 Taunt - A single targeted enmity generating spell that allows a Knight to gain control of the battle field drawing enemies to him/her.

Level 5 Valor – Is the core ability of a Knight bolstering them with an additional 5 STR and 5 CON.

Level 6 Thorn – Allows the Knight the capability to retaliate against an onslaught of blows reflecting 2 Damage back whether the enemy manages to strike or not.

Level 10 Demoralizing Shout – Allows the Knight the capability to weaken the physical strength of a single adversary.

Level 12 Valor II – The higher tier of Valor provides a larger offensive and defensive buff of 7 STR and 8 CON.

Level 16 Thorn II – Allows the Knight the capability to retaliate against an onslaught of blows reflecting 6 Damage back whether the enemy manages to strike or not.

Level 20 Valor III – The highest tier of Valor currently avalible provides a powerful offensive and defensive buff of 10 STR and 10 CON.

Level 24 Thorn III – Allows the Knight the capability to retaliate against an onslaught of blows reflecting 13 Damage back whether the enemy manages to strike or not

CLERIC CLASS GUIDE FOR BEGINNERS

The Cleric is a mid-range fighter that can weave powerful healing or support magic, allowing their allies to control the battle field. A skilled cleric is capable of combating some of the strongest of foes single handedly. Though truly shines well working with others.

 STATS  These are the basis of your character progression when both leveling up and selecting equipment.

WIS -

CON -

Attack Range: 2

Role: Support/Mid Range Fighter

 SKILLS 

Level 0 - Self Player (Heals you by 3HP)

Level 3 - Smite Reduces Dmg 1-1 and Accuracy 1 of an enemy

Level 4 - Lesser Heal Heals an Ally by 5

Level 5 - Flash Heal A Fast casting heal that heals an Ally by 10

Level 6 - Regrowth A heal over time or (HoT) that restores 1 Hit Point or (HP) Per second for 60 seconds

Level 7 - Greater Heal A Slow cast heal that restores a moderate amount of HP for a low amount of mana

Level 8 - Bless You draw on your connection to your god through the channeling of your mana to bestow a blessing on your ally increasing their stats by 15 for 120 seconds.

Level 12 - Lesser Heal Heals a single target for 20 Hit points (HP)

Flash Heal II Heals 25 Lvl 13

Greater Heal II Heals 30  Lvl 14

Regrowth II Heals 3 HP Lvl 15

Mass Heal Heals 20 to all allies Lvl 16

Bless II Lvl 17 Buffs all allies 21 to all stats

Ring of Fire allies a Thorns mechanic to an ally reflecting 8 damage on attack Lvl18

Smite II Reduces Damage by 2-3 and Acc by 2 on an enemy

Mass Regrowth Applies a Heals the entire party by 16 HP/Second

WARRIOR CLASS GUIDE FOR BEGINNERS

The Warrior is a front-line combatant capable of delivering devastating blows on their foes. A capable warrior is able to devastate even the mightiest of foes treating their armor as if it was nothing more than paper. A Warrior is capable of both fighting solo or with a team.

STATS: These are the basis of your character progression when both leveling up and selecting equipment.

STR – 4 Points of Strength = 1 Damage/Accuracy

CON – 5 Points of Constitution = 1 Defense/Evasion

Attack Range: 1

Role: Melee Fighter

SKILLS

Level 8 Enrage - Battle crazed the warrior draws on their inner strength to bolster their STR by 4

Level 10 Crushing Blow – Vested in the art of war you achieve new heights drawing on your body’s natural energy to deliver a blow at a distance weakening your adversaries defenses.

Level 18 Enrage II – Growing in might as well as a stronger thirst for battle your body has achieved new heights of power as such your capability to augment your natural strength increases in turn bolstering your STR by 8

Level 26 Enrage III – Your thirst for battle and blood knows no bounds, you have become battle crazed and your might reflects that increasing your STR by 12

ROGUE CLASS GUIDE FOR BEGINNERS